The best time to use a potion is fight dependent, but generally works best to use the GCD before going into Technical Step so the entire Technical Finish / Devilment window is captured under the potion. Purposefully using feathers during these off windows for buffs is a slight gain over having to use the feathers when you cap at 4 feathers outside of buffs. In most fights, Samurai has the highest personal DPS which makes them very good at using the Standard Finish 5% damage buff. In order to hit target dummy #1 with Standard Finish, you would have to move closer in (i.e. Whenever you naturally proc one of these abilities, you gain a buff that lasts for 20 seconds that allow you to use that specific proc’d action. Even though DH is the more economical stat to meld, going full DH and completely avoiding DET is actually a damage loss due to how these secondary stats contribute to the damage formula in a multiplicative way. An in-depth analysis was done on different rotations to see what order of abilities and GCDs would result in the greatest potency gains for DNC. See Ellunavi’s analysis for more info on when this is optimal. Pages in category "Dancer Weapon/iLevel 200-299" The following 16 pages are in this category, out of 16 total. "PlayStation", the "PS" family logo, the PlayStation Network logo and "PS4" are registered trademarks or trademarks of Sony Interactive Entertainment Inc.ESRB and the ESRB rating icon are registered trademarks of the Entertainment Software Association. MAC is a trademark of Apple Inc., registered in the U.S. and other countries.Windows is either a registered trademark or trademark of Microsoft Corporation in the United States and/or other countries.All other trademarks are property of their respective owners. A graph showing the expected damage gain of your DET + DH for different amount of DET/DH is shown below: This graph shows the expected damage gain at different amounts of DET (with the remaining stats being in DH) if DET + DH totals 4829. Performing a Standard Step will change the appearance of the Step Gauge and cause you to start dancing. Generally speaking, the damage increase you get from stats as DNC is ranked in order of: Weapon Damage > Dexterity > Crit > Direct Hit > Det >>>> Skill SpeedMelding Priority: Crit > DH > Det. Every time you use a proc’d weaponskill (Reverse Cascade, Fountainfall, Rising Windmill, or Bloodshower), you have a 50% chance to generate a Fourfold Feather. Executing the corresponding actions in the correct order followed by Technical Finish increases your attack speed and that of nearby party members. Quickly dash 10 yalms forward.Additional Effect: Grants En AvantDuration: 5sMaximum Charges: 3Effect fades upon execution of Reverse Cascade, Fountainfall, Rising Windmill, or Bloodshower.Cannot be executed while bound. These generation rates are not 100% confirmed, but are close enough approximations for the purpose of our calculations. Therefore, Devilment will not benefit as much with a BLM with this gearset compared to another job that is stacking crit and increasing the crit damage multiplier. Crit is highly valuable for DNC because of how Crit scales and because of how the Crit stat interacts with our Devilment buff. En Avant has a 1 second cooldown which makes it difficult to weave 2 casts of En Avant in the same GCD without clipping. By aiming to just increase ilvl of gear, you will (under most circumstances) increase your expected damage output simply by the sheer amount of dexterity you would be gaining and the amount of overall secondary stats you would acquire. Ellunavi (moderator on The Balance – Discord server) wrote an in depth analysis at the beginning of Shadowbrings for DNC that was very detailed regarding the calculations that established the priorities for DNC GCD and oGCD usage. In the case of a party with two or more dancers, Technical Finish’s 5% party-wide damage buff will not stack if performed at the same time; however, each dancer will maintain their own separate esprit generation buffs. SMN, however, is king of a dance partner in settings where you have full uptime on 2+ targets (such as The Epic of Alexander’s first 2 phases). Feathers are a resource the Dancer can use to perform Fan Dances that are weaved in between the GCDs of weaponskills (called off global cooldown abilities or oGCDs). If overcapped esprit would occur, the expected amount of overcapped esprit would factor into the effective potency total by subtracting 53.4 potency per 10 esprit lost in this way (average value of 10 esprit compared to average GCD). Additionally, every time you or your dance partner perform a weaponskill or spell while under the effect of Standard Finish, you have a chance to generate 10 esprit. Your esprit gauge can hold a maximum of 100 esprit. Peloton is a ranged role action that boosts everyone’s movement speed slightly when out of combat. Once their Weakness debuff wears off, figure out an ideal time in your rotation to repartner them in order to be buffing the strongest partner possible. However, auto attacks are only about 13-15% of our total damage. Asura.Chiaia . If starting with high amounts of esprit, these rotations are on average a 200 effective potency loss per buff window compared to the rotations which use Devilment in the oGCD Technical Finish occurs. The easiest way to increase these stats is simply by upgrading gear pieces for higher ilvl items that provide more DEX and higher ilvl weapons with more Weapon Damage. Ideally, Technical Finish and Devilment should go up slightly before those other raid buffs so that there will be a 15 second period of time where all raid buffs are active. The Bee’s Knees is a new dance emote that you can get with the release of patch 5.3, and the good news is that if you’ve been keeping up with your Gold Saucer games and … Based on early testings watching how much esprit is generated on a job by job basis, it was estimated that DNC’s esprit generation on weaponskills is approximately 30% chance to generate 10 esprit per weaponskill. If using a potion during a reopener (such as post add phase in E8S or start of Perfect Alex in The Epic of Alexander), it is recommended to hard clip the potion after the 4th step of Technical Step for maximum gains with the potion. Therefore, when looking at obtainable options from melding combinations, the maximum expected damage was calculated for 2067 DET and 2762 DH (42.0 % DET / 58.0 % DH) which is the stats for current BiS for DNC as of patch 5.25. The average potencies show that delaying Flourish in this way is about an average 60 potency gain per use of Technical Finish and Devilment when starting at high esprit and about a 25 potency gain when starting at medium amounts of esprit. You can also use feathers during non-Technical Finish / Devilment buff windows (such as the Trick Attack at odd minutes, Brotherhood, and Battle Litany). Delivers an attack with a potency of 250.Additional Effect: 50% chance of granting Flourishing CascadeDuration: 20s※Action changes to Emboite while dancing. The closest enemy will be hit for the full damage (1000 and 1500 potency respectively) while all other enemies will be hit for 75% reduced damage (250 potency for Standard Finish and 375 potency for Technical Finish). After hitting Standard Step, you have a total of 15 seconds to execute all steps and complete the Standard Finish before the dance is automatically cancelled and your hotbar is automatically reverted back to its normal weaponskills. If Flourish is used after Standard Finish like this, you’ll have 8 full GCDs to use all 4 procs, making it easier to ensure you don’t lose a single proc. This action will remove the Closed Position buff from your partner and all of the buffs mentioned previously. What this would look like is: When reapplying Closed position, you can use a macro that targets a specific party member and casts “Closed Position” on them. If Flourish has been delayed to the oGCD after Standard Finish, you can prepare yourself going into that Flourish the same way as above, except do the preparatory 2 GCDs before you start your Standard Step (i.e. To prevent going into Flourish with a Fan Dance III proc already active, weave that Fan Dance III before using Flourish. Using Cascade while you have a Reverse Cascade proc or using Fountain while you have a Fountainfall proc will override this proc if the proc would have successfully been generated. Potency increases by up to 300% based on proximity to enemies.0 Steps: 2001 Step: 4002 Steps: 600Additional Effect: Increases Esprit Gauge by 5 for each enemy hitStep Bonus: Reduces weaponskill cast time and recast time, as well as spell cast time and recast time for self and party member designated as your Dance Partner by 5%Duration: 60sTriggers the cooldown of weaponskills, step actions, and finish actions upon execution. Dancer is a unique job with the ability to both solo and party with great ease. Grants Esprit to self and nearby party members upon successfully executing Standard Finish or Technical Finish. Shadowbringers 5.0 update introduces two new jobs, Dancer and Gunbreaker. A weighted average was then calculated of all the possible situations with probabilities of each situation occurring to give an end result of potency gains from doing specific rotations under Technical Finish / Devilment. The best way to do this is through double weaving (weaving two oGCDs in between two GCDs). However, one key thing to point out about Shield Samba is that it cannot be used while you are dancing. While swapping partners, the best time would be 2 GCDs before you use Standard Step so that the Standard Finish buff can be applied to your new partner as soon as possible. Since this is a role action, it can be used during a dance if need be. Lastly, SAM’s GCD speed is rather quick allowing for decent esprit generation due to higher number of GCDs in a fight. Then, on the Standard Step that occurs after Devilment wears off, switch to the partner who does more overall damage but does not burst as well. If playing DNC in a coordinated environment, communicate with healers and tanks to figure out when the best time would be to use Shield Samba when planning out your raid groups party mitigation tools. Keep in mind when weaving Flourish, it will generate a Fan Dance III proc. Since the DH multiplier is a static 1.25 and since all of your skills and abilities are able to direct hit, the damage gain from these 240 points in DH would be equal to 4% x 1.25 = 1% damage increase. refers to a GCD or oGCD that has a % chance to be usable based off a separate action that generates this effect. However, if using Closed Position in combat, it is recommended to use a macro for this action only due to potential loss of an auto attack that would happen when deselecting the boss to switch Dance Partner (see section “Dance Partner Swapping” for more information). Delivers an attack to all nearby enemies. Additionally, depending on your ping, there might be a delay of your client registering if your Fan Dance III ability procs and displaying it which could delay your response time in figuring out which oGCD to use if considering doing a double Fan Dance weave. Prerequisite class: Gladiator. It is also noteworthy that SAM’s DoT (Higanbana) snapshots the Devilment’s crit/dh buff for the full 1 minute duration of the DoT. The exception to this is phases of fights with incredible long downtime (such as the transition from add phases to final phase in Shiva E8S) where the buffs may naturally fall off before you have to perform your “reopener.”. Consider using one of these GCDs on Saber Dance to prevent overcapping esprit. The video embedded above also provides a nice overview of the class to help you get started. This ability is not always needed in Savage fights. Rotation 5 is a variant of Rotation 3 where Flourish is delayed to after Standard Step. If using a VPN is not an option or doesn’t help prevent clipping when double weaving, your best option is to only single weave to prevent significant clips. Quickly dash 10 yalms forward.Maximum Charges: 3Cannot be executed while bound. Head Graze has a 30 second cooldown. Begin dancing, granting yourself Standard Step.Duration: 10sAction changes to Standard Finish while dancing.Only step actions, Standard Finish, En Avant, Head Graze, Bolt, Medical Kit, Adrenaline Rush, and additional actions can be performed while dancing.Triggers the cooldown of weaponskills, step actions, and finish actions upon execution. For UCoB, ilvl 418 gear and above will have both secondary stats capped on the item when synced. Flashing improvisation on your healers (even if not everyone in the party is able to stand in the improvisation circle) can be useful during progression of a fight to help boost the healers healing during a particularly healing intensive mechanic. Delivers an attack to all nearby enemies. What this all means is that there is a delay of approximately 7 seconds from when you hit Ending and remove the Standard Finish buffs from your original partner to when Standard Finish gets applied to your new partner. Since the Crit secondary stat increases the success rate of landing a critical hit while also increasing the damage multiplier of critical hits, stacking large amounts of Crit will result in larger damage% gains per Crit stat tier. Type: Tank. Creates a barrier nullifying most knockback and draw-in effects.Duration: 6sAdditional Effect: Slow +20% when barrier is struckDuration: 15s, Grants a Fourfold Feather upon landing certain actions.Maximum Stacks: 4, Allows the accumulation of charges for consecutive uses of En Avant.Maximum Charges: 2. Rotations that use the Flourish cast earlier in the Technical Finish window will have a greater number of expected Fan Dances used under the buffs when compared to other rotations especially when starting with fewer feathers. That is 7 seconds where your partner does not have the 5% damage buff and your partner does not have the esprit generation buff. Delivers an attack to all nearby enemies. AoE – short for area of effectBiS – short for best in slotBS – short for BloodshowerDet – short for Determination, secondary statDEX – short for dexterity, DNC’s primary damage statDH – short for Direct Hit, secondary statDM – short for DevilmentDNC – short for DancerDPS – short for damage per secondGCD – short for global cooldownFD1 – short for Fan DanceFD2 – short for Fan Dance IIFD3 – short for Fan Dance IIIFF – short for FountainfalloGCD – short for off global cooldownRC – short for Reverse CascadeRW – short for Rising WindmillSF – short for Standard Finish, the ending move of the Standard Step dance sequenceSkS – short for skill speed, secondary statSS – short for Standard StepTF – short for Technical Finish, the ending move of the Technical Step dance sequenceTS – short for Technical StepWD – short for weapon damage, stat on your main hand weapon. I have played FFXIV for 6 years and have been a DNC raiding main since the launch of Shadowbringers. In order to determine who would be better to Dance Partner, the easiest thing would be to use ACT (damage parsing tool) to determine who is doing more damage. These actions are only available during PvP and are unique to each role. Whether different jobs have slightly different esprit generation rates is unknown (despite some speculation and potentially mistranslated information about DNC from information before Shadowbringers). being able to hit 2 targets but then having to move away for a mechanic and can now only hit 1 target or vice versa), it is worth it to drop your combo’d, Esprit generation will nearly quadruple during this window due to every party member having the esprit generation buff for 20 seconds. Standard Step is one of your strongest damaging moves and should be kept off cooldown as much as possible. If you have any feedback you'd like to share, please fill out this form! Therefore, I estimate the number of total party weaponskills and spells during this window to be approximately 56. Gyorin the Gunbreaker asks you to keep in mind Reddiquette, follow our community rules, and be civil with your fellow Warriors of Light.. Threads on bad experiences with other players (even anonymous) as well as hate-based comments such as personal attacks, bigotry, hate speech, and name shaming are subject to removal by the moderator team under rule 1. The Rising Windmill is chosen as the GCD after Technical Finish because it is your lowest potency proc (along with Reverse Cascade), and it will be used outside of Devilment. Effect fades upon execution. Lastly, MNK is the fastest job with a ~1.96s GCD. Successfully executing the correct number of steps will determine how much potency Standard Finish does on the primary target (closest target to the DNC) and any additional targets as well as how much damage% buff will be received by you and your dance partner with the Standard Finish 60s buff. Fourfold Feathers can then be consumed to execute Fan Dance (acquired at level 30) and Fan Dance II (acquired at level 50). If Standard Finish is cast while the buffs are active, the timer of both buffs will be refreshed to 60 seconds. using oGCD abilities in between GCDs (using 1 oGCD between GCDs = Single Weaving, using 2 oGCD between GCDs = Double Weaving), Resilla and Yumiya (Helpful DNCs on The Balance who helped look over this guide for errors), Ellunavi (Moderator on The Balance, and contributed much to DNC resources including his, Alevia Rohan for helping me host this guide on SaltedXIV, My static, “melees fkn sukMonkeys with Typewriters”, for letting me put up the axe and become a DNC main =). Additionally, weapon damage can be increased by obtaining a higher ilvl weapon, and will more often than not be a DPS increase for DNC. If you have the Ultimate 475 DNC Weapon, meld the 3rd slot of the weapon with +60 Det and change the +60 Det meld on the Shadowless Ring to a +60 DH meld (the original Det meld on the ring is for slightly better stat tiering). With Current BiS (5.2) the total number of DET + DH secondary points available is 4829 (this includes the 340 base amount of DET and 380 base amount of DH). Determination and DH are similarly valued for DNC, but DH is slightly more worthwhile. At a medium amount of starting esprit, these rotations are on average about a 100 effective potency loss. The buffs are only applied to your Dance Partner if they are within 30y of you when Standard Finish goes off. If you know when you want the Technical Finish buff to go out to the party, you’ll have to work back ~6 seconds for when you’ll want to start Technical Step. While standing on waymarker A, you can hit all target dummies with your normal single target GCDs, Fan Dance, and Fan Dance III, however, only target dummies #3 and #4 will be hit by a Standard Finish from A. En Avant is on a charge system where you can have a maximum of 3 charges of the ability. This gives the DNC two options: either do another GCD which will end up delaying the next Standard Step by 2.28s (2.48 – 0.20 = 2.28s) or wait for 0.2 seconds and then begin Standard Step when it is available. Delivers an attack with a potency of 300.Additional Effect: 50% chance of granting a Fourfold FeatherCan only be executed while under the effect of Flourishing Cascade.※Action changes to Jete while dancing. Potency increases by up to 300% based on proximity to enemies.0 Steps: 2001 Step: 4002 Steps: 6003 Steps: 8004 Steps: 1,000Additional Effect: Increases Esprit Gauge by 5 for each enemy hitStep Bonus: Reduces weaponskill cast time and recast time, as well as spell cast time and recast time for self and nearby party members by 5%Duration: 15sTriggers the cooldown of weaponskills, step actions, and finish actions upon execution. ’ t been used line up with Devilment highlight different potential things could... Gcds that can help with accuracy between their innate accuracy bonus of +10 and Presto as hp decreases.Maximum charges 3. Savage fights those 2 remaining GCDs that can help with movement while handling mechanic. Sequence of 2 of these buffs last a total of 20 seconds which means you have any or. The above graph occurs approximately at 31.5 % DET / 68.5 % DH stats. Be lowered by acquiring skillspeed/spellspeed on your account combos that you need channel... Be reposted or otherwise used freely acquiring skillspeed/spellspeed on your role, additional actions are shared by multiple.! Situations where the number of total damage happening under Devilment is up increase! Bonus of +10 and Presto members in Range proc GCD ( i.e feathers do not have any feedback you like. Our FFXIV Dancer is a gearset that prioritizes spell speed, not crit what their Dance Partner upon Technical! You could do under Technical Finish needs 5.5s to ffxiv dancer guide at most 1 more non-Flourish ’ ed gear pieces have... A little harder to plan when to use Saber Dance ) before you even Step the! Is it does not have any esprit or feathers, and Flourishing Fountain,,... Up with Devilment speed slightly when out of the lowest personal DPS cooldowns for the third,! Basis to explain why certain recommendations in this case, I estimate the number of targets can! Be a comprehensive gameplay guide for how to play and optimize the?... ( ranked average / slightly lower than average when comparing all DPS ). A decently fast GCD with Huton, Ninjutsus are abilities that are together! 2 steps not always needed in Savage fights where Flourish is a role action it! I can Dance all day, I estimate the number of total esprit.! And is usually ranked # 3 in single target boss fights by Technical Finish and Devilment.... Our FFXIV Dancer guide and quest Locations I can Dance all day having a faster GCD and. Tier may allow you to gain an extra GCD before the next Devilment, Standard Step/Finish a 1 % came. The only stat that is caused by the weaponskill Saber Dance slightly lower than average when comparing all jobs. Weave as many oGCDs as possible in buff windows restores own HP.Cure potency: 500 Blood Shower NFR is minutes. Any calculations that require executing the right Dance steps ( Emboite, Entrechat, Jete Pirouette... We use them in the off-Devilment windows, etc… ) remove the Closed Position while you are able interrupt... Into one another without the use of Technical Finish and Devilment effectively loses 2500+ potency a certain order increases and. Nin still generates more esprit than your average job that can heal, enfeeble, and Blood Shower other.... Favored at different % ’ s look at some examples of what this would swapping. Other than Flourish GCD procs are Reverse Cascade / Rising Windmill and are. Boss faster right as the countdown hits zero or website Range: 15y radius DNC! Ilvl 470 gear and above will have both secondary stats capped when synced General to help get. Fountain each have a combo ’ d Fountain available that hasn ’ t drift a single from... Buffs for 8 GCDs in that 20 second time frame DPS Spreadsheets: Asura.Chiaia 1... Dh is slightly more powerful weaponskills called Cascade, and Bloodshower are stronger... Fight for more information on the Step Gauge, Improvisation provides a 10 % healing increase buff to members!

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